Code refactoring in videogames

I’m less than two weeks from releasing Flip, and the main feature remaining to finish and test is in-app purchase. I have no certainty the game will make any money, or if I will touch again any line of code after release. And I am now refactoring the Dialog system. Why?, would a lot of people ask, and it is a very valid question… But to understand why, first some discussion on refactoring. What is actually to refactor? By continuously improving the design of code, we make it easier and easier to work with. This is in sharp contrast to what typically … Continue reading Code refactoring in videogames