Quick Design notes: from the game designer trenches

I usually carry two things with me: a tablet with Flip, and a small pocket notebook with a pen. When I ask people to try the game, I sit next to them with the notebook and write quick notes pointing out what have they misunderstood about the game. I decided to share some of this notes in a more generalized (but still short) way, in the hope that they might be interesting for other game designers, and even for users. They will come in short posts, no more than a paragraph each, as “Quick Design Notes“.

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