Usability, Design, and the three bears
Yesterday I showed Flip to three developers. The Big Developer was annoyed by the flashing sign that said “Too many moves”. He likes to tinker with things, try out possibilities, and the fact that the game told him that he was already beyond the move count felt frustrating to him. The Medium developer mostly ignored the sign, because he is used to playing games that tell you when you are not going to reach your objective. He played and solved some levels, and others he just skipped. The Small developer was not even aware that a sign was flashing on … Continue reading Usability, Design, and the three bears