Full source code available on GitHub. https://github.com/seuribe/demondrian
Just follow the link and don’t get distracted by the image below.
As the title says… we are only one week away from Flip being available on Steam. The game has been finished for a while, and we have focused on fixing bugs, enhancing the audio and adding more translations. So head out now for the store to add it to your wishlist! Flip store page at Steam
I wanted to keep this under the radar, but it got out through RPS. I started working on the concept for another puzzle game, inspired by the art style of Mondrian. It’s about matching colors and clearing out a board. I’m still working out how the mechanics should really work, but there is some core stuff already implemented. A short gameplay video should give you an idea of how it works:
This is a sample of the new aesthetics I’m planning for Flip’s re-release. The main motivator is to provide a more solid feel. The new pieces, will follow a ‘domino’ pieces style: And as for backgrounds, menus, etc. I’m considering something like this (it’s large, click to see it properly):
This is an almost exact copy of an announcement in Greenlight. Flip was greenlit a week ago, but I have not yet managed to write anything yet. The game is already finished and was actually released on other channels a year ago, but I’m considering improving it on some areas, including: Better level and puzzle progression: puzzles are generated (almost) randomly, but you cannot finish all possible puzzles for a given level, as they would be too many. But on the other hand, you might never see again a previously played puzzle if you skip it. It should be more … Continue reading Flip Greenlit!
Long time has passed since the last update. Flip flopped, so I spent the last months doing freelance work. I’m slowly returning to game development as a side thing. Tune is a concept I will continue in the future, but right now I’m experimenting with Racket. So far I’m extremely happy with it, as I could prototype a simple game idea (again, a puzzle) in barely 8 hours, most of which where used to go through the documentation for the most basic things. Will tell more about the game in future posts.
Now that Beta1 was release, I’m again adding new features. First one is localization/internationalization. Not a lot of localizing to do, as there is almost no “localizable content” in the application, so it is mostly translating. I’m naturally starting with Spanish, then German will follow, and probably French and Polish, which are the languages I can get easily translations for. Adding multiple languages to an application in the middle of development is not so easy, and less with something like Unity, which encourages you to create content directly in the editor, but does not provide tools for multiple language management. … Continue reading Translations coming!
Welcome to Perro Eléctrico (Electric Dog, pronounced like… don’t worry about it), umbrella name for just me right now. It’s still quite empty because I’m focusing all my time on working on Flip, currently in beta stage. If you would like to stay informed, you can follow me on twitter under @pelectrico.