Quick Design Note: Explain only one thing at a time

In an early tutorial to Flip I made a terrible mistake. In one step, I showed the player a move, and asked him to repeat it. In the next step, I showed another move, because I wanted to show that it was also possible, but asked the player to click the undo button (which appeared at the same time of the move). Of course, every single person I gave it for testing, tried to do the move they saw on screen.
Do not try to explain two things at once, specially when players are just learning: they will probably ignore one of the two.